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New patch. It’s back to 4 cost lottery units such as Ryze, Kalista, and Varus. Hero augments are generally very good. This is an augment dependent patch.
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Best TFT Comps for Set 12 Patch 14.16 Meta
S: High Horsepower Lillia, Molten Caramel Rumble, Deja Vu Galio, Zoe Ahri Reroll, Portal Ryze, Frost Pyro Olaf, Horizontal Kalista,
A: Built Different, Multistriker Kalista, Pyro Varus, Witchy Wallop Poppy, Zap Attack Blitzcrank, Kogmaw Reroll, Scholar Ryze, Spin to Win Wukong, Flex Karma Gwen Fiora, Witchcraft Fiora Karma, Spider Queen Elise, Warwick Reroll, Akali Nilah, Reroll Veigar, Sweet Tooth Nunu, Eldritch Mages, Sugarcraft,
B: Katarina Reroll, Multistriker Kassadin, Two Tanky, Fast 9, Ashe Reroll,
C: Syndra Flex, Portal Ezreal, Zilean Reroll,
Note that Items don’t really matter that much, so don’t grief your game to get specific items unless I mention a specific item is required.
Try out different types of positioning and champions in these comps too! There is a ton of variation in TFT so be sure to check out the Core units and then flex the rest of your team!
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TFT Comps Tier List Set 12
S Tier: Best TFT Comps – Highly Flexible or Very Strong
High Horsepower Lillia
Leveling Pattern:1 Cost Reroll
Requirements:
- High Horsepower Augment
Item Holder: Zoe/Ahri/Lillia
Best Emblem/Spatula Holder: Bastion: Anyone
How to Play:
Get High Horsepower Augment on 2-1. Do not level up, follow 1 Cost reroll leveling pattern. Always go for Lillia 3 star, but see what units you can realistically 3 star out of Ahri>Zoe>Poppy. You need 1 additional damage dealer from either Zoe or Ahri 3*. Roll down to 30g at stage 3-1 when level 4. After that econ back up to 50 gold. Slow Roll for your units. After you get a damage dealer and Lillia 3*, level up and add in bastions and scholars
Items:
- Lillia: Crownguard, Ionic Spark, Bloodthirster–pretty non-negotiable, but you can obviously use Artifact and Radiant items. Other items still work, but much weaker.
Core:
- 4+ Bastion
Augments:
High Horsepower, Bastion Augments, Radiant Augments
Molten Caramel Rumble
Leveling Pattern:2 Cost Reroll
Requirements:
- Molten Caramel Augment
Item Holder:
Best Emblem/Spatula Holder:
How to Play:
Reroll for Rumble 3* at level 6. Level up, put in Vanguards and Preservers. Pick up Tristana 3* if possible as a secondary carry
Items:
- Rumble: BT, AP Items
Core:
- Rumble + Tristana + Vanguards
Augments:
Rumble, Radiant/Artifact items, Vanguard, Reroll augments
Deja Vu Galio
Leveling Pattern:2 Cost Reroll
Requirements:
- Deja Vu Augment
Item Holder: Galio
Best Emblem/Spatula Holder:
How to Play:
Get the Deja Vu Augment and build some Rageblades for Galio. Galio 2* on 3-2, econ back up, slow roll for Galio 3* and can pick up Rumble and Vex on the way.
Items:
- Galio: Rageblade, Rageblade, Gunblade – Pretty non negotiable unless you get Artifact items
- Tanks: Generic Tank items, though Rumble and Vex like Crownguard
Core:
- Galio + almost anything
Augments:
Deja Vu, Combat Augments, Item Augments
Zoe Reroll
Leveling Pattern:1 Cost Reroll
Requirements:
- Heavy reroll augment/big econ OR lots of Zoe/Poppy/Lillia
- Blue Buff
Item Holder: Zoe, Lillia, Poppy
Best Emblem/Spatula Holder:
How to Play:
Do not level up. Reroll for Zoe>Poppy=Lillia (and Ahri) at Stage 3-1 at level 4 by rolling down to 30 gold. If you are 1 off of one of the units, you can roll a bit more to save HP and hit a 3*. Econ back up and slow roll at level 5. After getting whatever you can 3*, go level 6 and get Ahri 3*. If you have not hit by Stage 4-1, roll until you hit at least Zoe 3*. Level up play more Bastions>Scholar>Arcana and the other units in the picture above (Prioritize the units you get upgraded first).
Put tank items on Poppy or Lillia depending on who is 3*ed first. Leftover items on Ahri if 3* or Ryze/other tanks
Always Arcana Ahri. You can second row or backline Ahri
Items:
- Zoe: Blue Buff, Shojin, Adaptive Helm, Nashors, Hat, Jeweled Gauntlet, Anything that gives AP or helps her cast faster
- Poppy/Lillia: Generic tank items
- Magic shred from Spark/Shiv is needed. Antiheal/wound is optional, but nice since Zoe is single target
Core:
- Zoe, Bastion, Arcana, Scholar
Augments:
Reroll augments, AP Augments,
Portal Ryze
Flex the top left with Portal Spat
Leveling Pattern:Standard/Fast 8
Requirements:
- Attack speed for Ryze
- Econ augment
- Portal Emblem
Item Holder: Zoe, Ahri, Jayce, Poppy, Galio
Best Emblem/Spatula Holder: Nasus/Diana/Morgana/Tahm Kench/Nami
How to Play:
Emblem brings this comp up a tier. Standard level into a fast 8 and go for 6-8 Portal to stabilize. After that econ back up, finish 4 cost 2*s, then go 9 and play legendaries.
Items:
Ryze: Rageblade, Shiv, JG, Hat, Archangel, Shojin, Nashor, Giantslayer
Nasus/Taric: Generic Tank Items
Core: 6+ Portal
Augments:
1 Econ Augment then Portal/Combat Augments
Frostfire Olaf Varus
Can put Varus on 3rd row if you want, it also works
Leveling Pattern:Standard/Fast 8
Requirements:
- Decent early game
- Ability to fast 8
- Frost or Pyro +1 is fantastic
Item Holder: Warwick, Nomsy, Shyvana
Best Emblem/Spatula Holder: Frost: Varus, Pyro: Olaf
How to Play:
Standard level into a fast 8 and go for Olaf + Varus + any combination of Frost or Pyro. Most people go deeper into Frost, but many things can be played
Items:
Olaf: Sterak’s, Bloodthirster, Edge of Night, Titan’s, Hand of Justice,
Varus: Shojin, Last Whisper, Infinity Edge, Deathblade, Giantslayer
Core: 5+ Frost, 2+ Pyro
Augments:
1 Econ Augment then Item or Trait augments
Horizontal Kalista
Leveling Pattern:Standard Leveling
Requirements:
- Rageblade Kalista
Item Holder: Ashe,
Best Emblem/Spatula Holder:
How to Play:
Fast 8 into buying 4 cost units to flex. You can play Kalista or Varus as your carry using Preserver, Bastion, Shapeshifter frontline. Use a secondary carry such as Fiora
If going Varus, try the Pyro build too. Can also Preserver Flex or Multistriker Kalista
Items:
- Kalista: Rageblade, Queen’s Crown, Last Whisper, GIant Slayer, Runaan’s, Red Buff, Infinity Edge
- Tanks: Evenshroud (if no last whisper) + generic tank
Core:
- Kalista + 3 Multistrikers + tanks
Augments:
XP Augment, Item Augments, Combat Augments
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A Tier: Solid TFT Team Comps. Weaker, less flexible, requires more luck than S-Tier
Built Different
Leveling Pattern:Standard/Fast 8
Requirements:
- Built Different Augment
Item Holder: Anyone
Best Emblem/Spatula Holder: None
How to Play:
Standard level into a fast 8 and roll for 4 costs. Play duplicate units because they still benefit from Built Different
You can flex between Kalista and Varus as your main carries. If you use Varus, do not run Nasus. Can splash legendaries if able to. Multiple Tahm Kench is great for stuns.
Items:
Kalista: Rageblade, Last Whisper, Infinity Edge, Giantslayer, Deathblade
Varus: Infinity Edge, Last Whisper, Giant Slayer, Rageblade
Core: 4 cost units
Augments:
Built Different, Item Augments, Some econ augments if needed.
Multistriker Kalista
Leveling Pattern: Standard Leveling
Requirements:
- +1 Multistriker makes things a lot easier
Item Holder: Ashe
Best Emblem/Spatula Holder: Multistriker: Shen/Milio
How to Play:
Standard Level and roll for Kalista at level 8. Use other carries before her with ~5 Multistriker in the mid game. It helps a ton to have a +1 Multistriker Emblem
Items:
- Kalista: Rageblade, Runaan’s, Red Buff, Giantslayer, Infinity Edge, Last Whisper
- Tanks: Evenshroud + generic tank items
Core:
- 5+ Multistriker
Augments:
Multistriker Augments and item augments
Pyro Varus
Can put Varus on 3rd row if you want, it also works
Leveling Pattern:Standard Leveling
Requirements:
Item Holder: Ashe,
Best Emblem/Spatula Holder: Pyro: Smolder
How to Play:
Fast 8 into buying 4 cost units to flex. Bastion frontline combined with Varus and/or Kalista carry.
Items:
- Varus: Shojin, Infinity Edge, Last Whisper, GIant Slayer, Runaan’s, Red Buff
- Tanks: Evenshroud + generic tank
Core:
- Varus + Pyro
Augments:
XP Augment, Item Augments, Combat Augments
Witchy Wallop Poppy
Leveling Pattern:1 Cost Reroll
Requirements:
- Witchy Wallop Augment
Item Holder:
Best Emblem/Spatula Holder:
How to Play:
Get Witchy Wallop Augment on 2-1. Do not level up, follow 1 Cost reroll leveling pattern. Always go for Poppy 3 star, but see what units you can realistically 3 star out of Ahri>Zoe>Zoe. You need 1 additional damage dealer from either Zoe or Ahri 3*. Roll down to 30g at stage 3-1 when level 4. After that econ back up to 50 gold. Slow Roll for your units. After you get a damage dealer and Poppy 3*, level up and add in bastions and scholars
Items:
- Poppy: Bloodthirster and Steraks mandatory. Infinity Edge, Titan’s, Hand of Justice, Giant Slayer
- Ahri/Zoe: Blue Buff + AP
Core:
- Poppy, 4 Bastion, 2+ Scholar
Augments:
Witchy Wallop, Radiant Items, Bastion Augments
Zap Attack Blitzcrank
Leveling Pattern:1 Cost Reroll
Requirements:
- Zap Attack Augment
Item Holder: Blitzcrank, Veigar
Best Emblem/Spatula Holder:
How to Play:
Do not level up. Reroll for Blitzcrank at Stage 3-1 at level 4. Roll down to 30 gold. If you are 1 off Blitzcrank, roll another 10 gold. If you are far from Blitzcrank 3*, econ back up and slow roll at level 5. If you have not hit by Stage 4-1, roll until you hit Blitzcrank 3*. Level up play more Honeymancy and the other units in the picture above.
Items:
- Blitzcrank: Tank items + Ionic Spark
- Veigar: Blue Buff + AP
Core:
- 3 Honeymancy
Augments:
Zap Attack, Radiant/Artifact items, Reroll augments
Kogmaw Jinx Hunter Reroll
Leveling Pattern:2 Cost Reroll
Requirements:
- Reroll Augment
Item Holder: Kogmaw, Jinx, Nunu
Best Emblem/Spatula Holder: Honeymancer: Jinx, Hunter: Any
How to Play:
Level to 6 at 3-2 and roll for Kogmaw 2* and Nunu 2*. Econ back up and slow roll for Kogmaw>Nunu 3*. Level up and add in Jinx and slowroll for Jinx 3*.
Items:
- Kogmaw: Rageblade, Last Whisper, Infinity Edge, Runaan’s, Giantslayer
- Jinx: Rageblade, Last Whisper, Infinity Edge, Runaan’s, Giantslayer
Core:
- Kogmaw, Nunu, Jinx, Rumble, Blitzcrank
Augments:
Reroll Augment, Item Augments
Scholar Ryze
Leveling Pattern:Standard/Fast 8
Requirements:
- Rageblade Ryze or attack speed augments
- Econ augment
Item Holder: Zoe, Ahri, Jayce, Poppy, Galio
Best Emblem/Spatula Holder:
How to Play:
Standard level into a fast 8 and go for Ryze + 4 cost tank to stabilize. After that econ back up, finish up any other 4 cost 2*s you need, then go 9 and play legendaries like Milio/Morgana/Xerath
Items:
Ryze: Rageblade, Shiv, JG, Hat, Archangel, Shojin, Nashor, Giantslayer
Nasus/Taric/Rakan: Generic Tank Items
Core: 4 Scholar + Tanks
Augments:
1 Econ Augment then Combat/Scholar Augments
Spin to Win Wukong
Leveling Pattern:3 Cost Reroll
Requirements:
- Spin to Win Augment
- A backline carry (Jinx, Karma, Bard?)
Item Holder:
Best Emblem/Spatula Holder:
How to Play:
Slow Roll for Wukong at level 7. You may need to stabilize at Stage 3-2. After that, play any trait that buffs Wukong like Preserver or Arcana. you also need a backline carry. Sometimes you get Bard 3, but he is not the best carry, so you can also go for Jinx or Karma and then run a synergy unit for them instead of Arcana. This augment can only show up on Stage 3-2 by the way, so don’t plan on playing this at the start of the game.
Items:
- Wukong: Bloodthirster, Steraks +1-Stoneplate, Titan’s, Redemption
- Bard: Shojin + Antiheal
Core:
- 3+ Preserver, 3+ Arcana
Augments:
Spin to Win, Reroll augments, Preserver augments, Find Your Center
Flex Karma Fiora Gwen
Leveling Pattern:Standard/Fast 8
Note: Above image has 7 champions. You can flex many units, but I recommend getting a random frontline trait (shapeshifters, bastion, preservers, etc.) and a secondary carry (Fiora, Gwen, Nami, legendaries). You also don’t have to play all the carries listed above
Requirements:
- Strong early game
Item Holder: Ziggs, Syndra, Lillia, Blitzcrank
Best Emblem/Spatula Holder:
How to Play:
Standard level or fast 8 into Karma + Zilean + Anything
Items:
Karma: Blue Buff or Shojin, Red Buff or Morellonomicon, Nashor’s Tooth, Hextech Gunblade, Guardbreaker, Rabadon’s
Tanks: Generic Tank items
Core: 2 Chrono + anything
Augments:
Winstreak Augments into Combat Augments for Karma
Witchcraft Fiora and Karma
Also see Flex Karma Fiora Gwen
Leveling Pattern:Standard Leveling
Requirements:
- Witchcraft Emblem makes it a lot stronger
Item Holder: Syndra, Nilah, Akali
Best Emblem/Spatula Holder: Witchcraft: Karma
How to Play:
Standard Level and try to fast 8. Roll for 4 costs (Fiora, Karma, Nasus, Rakan). Witchcraft Emblem is not required, but very nice.
This is essentially a flex Karma build. If you played around Syndra early game but want to pivot, this is a viable option as Karma can take all her items. If you also built bruiser items on Kassadin/Akali/Nilah, then you can go ahead and put them on Fiora. There’s also a Gwen Fiora version too.
Items:
- Karma: Blue Buff, Red Buff, Morello, Shojin, Rabadon’s Deathcap, AP
Core:
- 4+ Witchcraft, Karma
Augments:
XP Augment, Item Augments, Combat Augments
Spider Queen Elise
Leveling Pattern:1 Cost Reroll
Requirements:
- Spider Queen Augment
Item Holder: Elise
Best Emblem/Spatula Holder:
How to Play:
Do not level up. Reroll for Elise at Stage 3-1 at level 4. Roll down to 30 gold. If you are 1 off Elise, roll another 10 gold. If you are far from Elise 3*, econ back up and slow roll at level 5. If you have not hit by Stage 4-1, roll until you hit Elise 3*. Level up play more Shapeshifters and the other units in the picture above. Get Jayce 3* if you want. If not, you can replace with Briar.
Items:
- Elise: Bloodthirster, Archangel +1 is Titan’s, Dragonclaw, Warmogs, Jeweled Gauntlet, among others
Core:
- 6 Shapeshifter
Augments:
Spider Queen, Radiant/Artifact items, Reroll augments
Corrupt Vampiric Scepter Warwick
Leveling Pattern:1 Cost Reroll
Requirements:
- Corrupted Vampiric Scepter (do not attempt WW reroll without it as it probably drops a whole tier)
- Lots of Warwicks
Item Holder: Warwick
Best Emblem/Spatula Holder:
How to Play:
Get Corrupt Vampiric Scepter then commit to Warwick. Hopefully you have a lot of Warwicks as well. This is a highly situational comp. Follow 1 cost reroll pattern and make sure to put Warwick on the edge of your board because we want him to take damage. Twitch is the secondary carry and he has built in armor penetration, so we do not need Last whisper
Items:
- Warwick: Corrupt Vampiric Scepter, Quicksilver, Titan’s Resolve, Rageblade
- Twitch: Any ADC Item
Core:
- Warwick + 5 Frost
Augments:
Artifact augments, reroll augments, radiant items
Akali Nilah
Leveling Pattern:2 Cost Reroll -> 3 Cost Reroll
Requirements:
- Lots of Akalis and Nilahs
- BF Swords (Edge of Night is crucial)
Item Holder:
Best Emblem/Spatula Holder: Multistriker: Nilah, Warrior: Hecarim, Camille
How to Play:
Get to level 6 around Stage 3-2 and roll a bit to stabilize. After that, you will want to econ back up to 50g and then slow roll for Akali and Nilah 3*. Make sure you have some form of armor penetration with Evenshroud on Shen. You can also add in more Multistrikers such as Jax/Kassadin/Camille for 5 Multistriker if you get a +1 Emblem
Items:
- Akali: Edge of Night (mandatory), Hand of Justice, Bloodthirster, Infinity Edge
- Nilah: Bloodthirster, Shojin, Quicksilver, Titan’s Resolve, Hand of Justice,
Core:
- 3 Multistriker, 2 Warrior
Augments:
An econ augment is very helpful to give consistency of hitting both Nilah and Akali 3*. After that, you want combat augments.
Reroll Veigar
Leveling Pattern:3 Cost Reroll
Requirements:
- Lots of Veigars
Item Holder:
Best Emblem/Spatula Holder:
How to Play:
Can play Mage Veigar>> Honeymancer Veigar
Items:
- Veigar: Blue Buff, Shojin, Jeweled Gauntlet, Hextech Gunblade,
Core:
- Veigar, Vex, 3 Mage
Augments:
Mage Augments
Sweet Tooth Nunu
Leveling Pattern:2 Cost Reroll
Requirements:
- Sweet Tooth Augment
Item Holder:
Best Emblem/Spatula Holder:
How to Play:
Reroll for Nunu 3* at level 6. Level up, put in Veigar. Try to play Bastions and Honeymancers in the early game, then go into the board you see listed above. Can also play Kogmaw Jinx Reroll
Items:
- Nunu: Tank items, Bloodthirster, Archangel’s,
Core:
Augments:
Sweet Tooth, Radiant/Artifact items, Bastion, Reroll augments
Eldritch Mages
Leveling Pattern:Standard
Requirements:
- Prefer +1 Eldritch Emblem
Item Holder:
Best Emblem/Spatula Holder:
How to Play:
Items:
Core:
Augments:
Sugarcraft
Leveling Pattern:Standard or 3 Cost Reroll
Requirements:
- Sugarcraft Emblem is absolutely required
- Lots of item components
Item Holder:
Best Emblem/Spatula Holder: Sugarcraft: Fiora
How to Play:
Do NOT attempt to play this without an early Sugarcraft emblem. You should not aim to go for this come, it should come to you, so if you start the game with Sugarcraft emblem from Branching Out, for example, then go ahead. Play safe and make as many items as possible and stay as healthy as possible. At level 8, hopefully you get to 6 Sugarcraft with Gwen, and then use the cashout to strengthen your board. You can also reroll at level 7 or 8 for Bard and Jinx 3* if you have a lot of copies.
Items:
- Fiora: Bloodthirster, Sterak’s, Titan’s, Edge of Night
- Gwen: Blue Buff, Ionic Spark, Crown Guard, Edge of Night, Jeweled Gauntlet, Hand of Justice,
- Jinx: Runaan’s, Rageblade, AD
- Bard: Shojin + AP or antiheal
Core:
- 6 Sugarcraft
Augments:
Random trait augments that give Sugarcraft, Life preserving augments
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B Tier: Playable, but not Preferred. These comps could be strong if uncontested.
Multistriker Kassadin
Leveling Pattern:2 Cost Reroll
Requirements:
- Quicksilver on Kassadin OR a Banshee’s Veil
- Lots of Kassadins OR a reroll augment
Item Holder: Kassadin
Best Emblem/Spatula Holder: Multistriker: Anyone
How to Play:
Get to level 6 on 3-2 and roll to stabilize with a Kassadin 2*. Econ back up to 50g and then Slowroll for Kassadin 3*. Akali 3* is optional, but nice to throw leftover items on. After Kassadin 3*, power level up and add in as many multistrikers as possible. You can do 7 Multistriker if you are able to by adding Ashe + Camille or getting an Emblem.
Items:
- Kassadin: Quicksilver or Banshees on someone to hit him with it is Mandatory. Healing from Bloodthirster is the best, but you can get it from an Augment too or a different healing item. Rageblade, Archangel’s, Titan’s Resolve are all good 3rd items or if you can get the Quicksilver or healing effect from somewhere else.
Core:
- 5 Multistriker
Augments:
Multistriker Augments, 1 reroll augment, Attack speed augments
Two Tanky Blasters
Leveling Pattern:3 Cost Reroll
Requirements:
- Two Tanky Augment
Item Holder:
Best Emblem/Spatula Holder:
How to Play:
Items:
Core:
Augments:
Fast 9
Leveling Pattern:Standard Level into Fast 9
Requirements:
- High HP or Economy
Item Holder: Anyone
Best Emblem/Spatula Holder:
How to Play:
Save up a ton of money, go to level 9 at around 4-5, 5-1, or 5-2 depending on your gold and health and roll down. Xerath is the main carry and then throw random legendaries with him. There are many versions of this board. Preserver + legendaries
Items:
Xerath: Shojin + AP/Jeweled Gauntlet
Tanks: Generic tank
Need magic shred effect
Core: 3+ Preserver, 3+ Arcana
Augments:
High econ or leveling augments
Portal Ezreal Reroll
Leveling Pattern:3 Cost Reroll
Requirements:
Item Holder:
Best Emblem/Spatula Holder:
How to Play:
Items:
Core:
Augments:
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C Tier and Below: These are compositions that are weak, but if they are given to you, you might be forced to play them.
Syndra Flex
Leveling Pattern:2 Cost Reroll
Requirements:
- Early Syndra 2* and a Shojin or Nashor early to start stacking
- Very good with Mage spatula
- Can go 4 Vanguard by adding in Rumble + Tahm Kench instead of 5 Mage
- Can go Wukong 3* as your tank instead Galio/Vex and run Preservers instead
Item Holder: Syndra, Cassiopeia, Shyvana
Best Emblem/Spatula Holder:
How to Play: Video Guide
Get an early Syndra in Stage 2 and start stacking her. Get her to 2* on Stage 3-2. Econ back up and slowroll for Syndra and a tank. Literally any tank 3* of Galio, Vex, Wukong will do.
Items:
- Syndra: Shojin, Nashor’s Tooth, Adaptive Helm, Jeweled Gauntlet, Rabadon’s, Archangel, Shiv, lots work here, just make sure she casts a lot.
Core:
- Syndra, Cassiopeia, 2+ Shapeshifter
Augments:
Reroll Augment, Shapeshifter Augments, Combat Augments
Syndra Cassiopeia Reroll
Leveling Pattern:2 Cost Reroll
Requirements:
- Early Syndra 2* and a Shojin or Nashor early to start stacking
Item Holder: Syndra, Cassiopeia, Shyvana
Best Emblem/Spatula Holder: Shapeshifter: Smolder
How to Play:
Get an early Syndra in Stage 2 and start stacking her. Get her to 2* on Stage 3-2. Econ back up and slowroll for Syndra>Cassiopeia>Shyvana 3*. Shyvana is optional. You can use Neeko 3*, Swain 3*, or Nasus 2* as tanks if you don’t get Shyvana and level up to get more Shapeshifters in.
Items:
- Cassiopeia: Rageblade, Rageblade, Gunblade (pretty standard, I wouldn’t deviate).
- Syndra: Shojin, Nashor’s Tooth, Adaptive Helm, Jeweled Gauntlet, Rabadon’s, Archangel, Shiv, lots work here, just make sure she casts a lot.
Core:
- Syndra, Cassiopeia, 2+ Shapeshifter
Augments:
Reroll Augment, Shapeshifter Augments, Combat Augments
Syndra Eldritch Reroll
Leveling Pattern:2 Cost Reroll
Requirements:
- Early Syndra 2* and a Shojin or Nashor early to start stacking
- School Mascot or Eldritch Emblem +1
Item Holder: Syndra, Shyvana
Best Emblem/Spatula Holder:
How to Play:
Get an early Syndra in Stage 2 and start stacking her. Get her to 2* on Stage 3-2. Econ back up and slowroll for Syndra if you have a lot of natural copies or if you are not contested. 3* Syndra is optional, but obviously nice. Go for Nami or Karma secondary carry (whoever you 2* first) and play 7 Eldritch
Items:
- Syndra: Shojin, Nashor’s Tooth, Adaptive Helm, Jeweled Gauntlet, Rabadon’s, Archangel, Shiv, rageblade, lots work here, just make sure she casts a lot.
Core:
- Syndra, 5+ Eldritch
Augments:
Reroll Augment, Eldritch Augments, Combat Augments
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FAQ
- How are compositions ranked?
- There are many factors, but the two strongest ones are how often they can be played and how strong they are when you get it. Think of it like frequency of being played combined with how well it can potentially do.
- I also rank them based on how often the best players in the world play each comp (top 10 players in major regions)
- Why isn’t XYZ Comp here?
- Probably not played enough, not strong enough, or maybe it hasn’t been discovered yet and will hopefully be added next week.
- It’s also impossible to fit every single variation of every composition on a tier list, so expect variations of these comps to do well too.
- I also add in different versions of different comps in the notes, so be sure to read through them! (For example, one synergy might have two different playstyles such as reroll or standard)
- [Legendary Unit] carry is the best in the game, where is it?
- It is not reliable to have a 5 cost carry as a composition because you will not be able to get a 2* Legendary consistently. There may be metas where there are ‘Fast 9’ comps, but these often use any legendary they can get instead of a specific one.
- What does Difficulty, Item Dependency, and Variance mean?
- Difficulty is how hard the composition is to play. Difficulty does not factor into the strength or viability of the composition but serves as a factor for new players.
- Item dependency is how important specific items are to the composition.
- Variance is the approximate placement range of the composition. For example, a consistent Top 4 composition has Low variance. A composition that either places 1st or 8th has a High variance.
- Does what composition I play matter?
- No. Playing TFT well matters a lot more
- I can’t get these exact items every game
- You don’t need perfect items or exact items unless specified in the Requirements section. Most of the time you just need ‘playable’ items and not ‘best in slot’ (BIS)
- You are wrong, XYZ comp should be in S tier and ABC player said this S tier comp sucks
- Everyone has different opinions. I try to take a data based approach by analyzing games from the best players in each region to combine all their opinions.
- At the end of the day, comp doesn’t matter much compared to just playing TFT well (rolling, managing econ, positioning, etc). If you check out the best players, you will see that each player favors different compositions yet they are all very highly ranked.
- When is this site updated?
- Every Friday
- Where can I learn more?
- There are many resources and players to learn from. I suggest starting at my YouTube channel and this website.
Knowing how to get better at TFT is much more important than knowing what compositions to play. Knowing how to play Teamfight Tactics will help you no matter what patch it is.
Tier placement assumes strong play. Refer to Difficulty metric before attempting to play.